Welcome to Clockwiser...
In Clockwiser, you must move elements (these include bricks, bombs, transporter units, self-generating diamonds and so on) around the left hand side of the screen and match them to what you see on the right hand side of the screen. This has to be done inside a limited time period.Playing Clockwiser
Your task appears to be quite simple: move elements around in the left hand side of the screen to match the arrangement at the right side. This may appear to be easy, but appearances can be deceptive!The elements
Clockwiser contains eight different types of elements. Most can be moved. Some react to gravity, some do not. The majority will disappear if bombed!
Gravity Blocks - These come in a variety of colours. They can be moved and disappear when bombs are dropped either on them or next to them. As their name implies, they are sensitive to gravity - in other words, they drop down if not supported from below.
Metallic - These elements are fixed in position. They cannot be moved or destroyed by bombs and are not sensitive to gravity.
Brick Walls - The elements that make up Brick Walls can be moved and can be destroyed by bombs. Unlike gravity blocks, these elements are not sensitive to gravity.
Bombs - Bombs can be moved. If dropped these may destroy other elements (including other bombs). They are, of course, sensitive to gravity. Handle with extreme care!
Diamonds - The diamonds in Clockwiser can be moved, are sensitive to gravity and can be destroyed by bombs. Additionally, diamonds multiply themselves if dropped. For this reason, again, handle with care!
Sandstone - Some walls in Clockwiser are composed of this Element. These cannot be moved and are not sensitive to gravity. They can, unlike metallic elements, be destroyed by bombs.
De-gravitisers - Despite their name they are sensitive to gravity. They can be moved and destroyed by bombs. If any element is placed above a de-gravitiser, that element will no longer be sensitive to gravity.
Transporter Pods - Transporter pods usually act in pairs. Using two transporter pods, an element that is dropped on one pod will emerge from the bottom of the other one. If the base of the second (receiving) pod is resting on a flat surface, nothing can emerge from it, so anything that is dropped on the first pod will be lost forever. Similarly, if a level contains only a single pod, anything dropped onto it will be lost. Transporter pods are not sensitive to gravity, but they can be moved and destroyed by bombs (we'll leave you to work out how to do this!)
Controlling and moving the elements
You can play Clockwiser with a mouse, tablet or related input device. Elements can be moved in a clockwise or counter-clockwise direction. To move elements around you must first create a rectangular path. To do this, take the mouse pointer to a spot in the playing area where you would like the path to start. Click the left mouse button and, continuing to hold down the mouse button, move the pointer to the position where you want the path to end. Release the mouse button and the path is set. Any block(s) within the path can now be moved. Next, take the mouse pointer to either of the two alarm-clock icons. Each alarm clock represents a direction: clockwise or counter-clockwise. Clicking on a clock will make all of the elements within the line of the path move a single space clockwise or counter-clockwise. You'll soon discover that if the path contains any unmovable elements (such as metal blocks) nothing within that range will move.The bottom row
Apart from the alarm clock icons, the menu strip at the bottom of the screen contains a timer, an icon that can be used to reset the puzzle and timer (dead-end road sign), a pause icon (cup and saucer) and a switch to toggle the audio on or off (speaker).Each puzzle must be completed against the clock. The timer does not start counting down until you have made your first move. If you should make an unrepairable error, simply click on the reset icon (dead-end road sign).
The right-side column
At the right side of the game screen you'll find a counter and two indicators. The move counter (at the top) records your number of moves, the indicator below the move counter shows the number of moves the most efficient player needed to complete a level. Finally, the third indicator shows the time the fastest player needed to complete a level. Whenever your number of moves or your time reaches the least number of moves or the fastest time, the corresponding indicators will flash for a moment to inform you.Some advice for budding Clockwiser
If you can't tell your clockwise from your counter-clockwise look at the direction in which the lines in any set field are moving as you move the mouse over the alarm clock icons. Clicking on an icon will cause the elements in a field to move in the same direction as the lines on the field.Examine a puzzle carefully before attempting to solve it. Don't forget - the timer does not start until you start your first move.
The available time is a good indication of the complexity of a puzzle. A very short time (a few seconds) will mean that you will have to make only one or two moves. All of the puzzles can be completed inside the time available - there are no absolutely impossible puzzles (just apparently impossible ones).
Be particularly careful when using bombs and diamonds - these can lead to some rather unexpected results!
Links
Please use the following icon to link to our site:
The credits
Copyright © 2010 - playclockwiser.comWebsite PHP scripting by Laurens van Beurden
Java applets, PHP webservices, Website PHP Scripting by Peter Schaap
Graphics by Metin Seven
Sounds Ramon Braumuller
Special thanks to KillerGorilla for recovering original level data.
Original game copyright © 1994 - Team Hoi
Concept and Game Design by Piet and Reinier van Vliet
Original Amiga Programming by Reinier van Vliet
Original PC DOS and Windows Programming by Peter Schaap
Graphics by Metin Seven
Sounds and music by Ramon Braumuller



